One of the basic effects of topography is that when fluid crosses a topography relative vorticity values change since the potential vorticity is conserved (assuming that the fluid is invisvid).
This implies that a topography in a flow without relative vorticity creates relative vorticity, but only if there is also a background rotation, as can be seen from conservation of potential vorticity mentioned on the page about the basic effects of topography: f must be unequal zero.
Take for example the following example.
Immediately after the start of the simulation fluid going uphill aquires negative relative vorticity and fluid going downhill aquires positive relative vorticity:
Contours of relative vorticity:
positive contours (0.1 to 2.0 at an interval of 0.1) are drawn solid,
negative contours (-0.1 to -2.0 at an interval of -0.1) are drawn dashed,
and the zero contour is dotted -- initially there is no relative vorticity
in the domain.
The mountain is indicated by the shaded circle.
(You can click on the pictures for a larger version.)
===> MPEG movie (288 kb; 51 frames) of the evolution until T=5
The maximum of vorticity grows in value as it climbs down the mountain. It reaches a maximum value when it has just reached the foot of the mountain. After that it remains constant (except for a small decay due to viscosity). The minimum of vorticity also increases in strength until about the same time.
Clear from these pictures is that the flow is not symmetrical with respect to the x-axis, even though the topography and the uniform background flow and the rotation are. The reason is that the flow at the mountain is not symmetrical as soon as relative vorticity is created. This can be seen clearly when contours of the streamfunction are drawn:
Contours of the streamfunction,
at 1.0 to 2.0 at an interval of 0.05.
The evolution of the vorticity distribution is computed with a Finite Difference Method which solves the two-dimensional vorticity (Navier-Stokes) equation. Time and distances are given in dimensionless units.
===> Some details on the computation presented on this page for those who are interested.
<=== Numerical simulations of 2D vortex evolution with a Finite Difference Method.
Jos van Geffen --
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